Role

Sole Product Designer

Tools/Skills

Figma, Prototyping

Team

1 Software Engineer

Timeline

June 2025, 2 weeks

Every summer, Beli releases Midyear Snack — a personalized recap of users’ dining adventures. In 2025, our goal was to make it feel more social, personal, and worth sharing. I designed the full experience end-to-end, crafting a recap that captured the warmth of summer dining while driving a 53% MoM growth in unique viewers.

BACKGROUND

QUESTION


How might we create a Midyear Snack experience that leverages our users’ audiences to convert non-Beli users into Beli users?


GOALS

Maximize number of non-Beli users that see Midyear Snack content

Maximize the conversion from seeing Midyear Snack content to becoming a Beli user

To ground our recap in proven engagement patterns, I analyzed social and app-based year-in-review experiences — from Spotify Wrapped and Apple Music Replay to NYT and Strava. These products balance personal data with cultural storytelling. From Spotify, we drew on bright color palettes and modular templates; from Peloton and Strava, milestone framing and progress metrics. We also noted how Airbuds and Duolingo use clear CTAs and exportable visuals to fuel social sharing.


These insights shaped both our creative direction and interaction model, ensuring Midyear Snack felt fresh yet instantly recognizable within the recap genre.


RESEARCH AND INSPIRATION

STUDYING WHAT MAKES RECAP EXPERIENCES GO VIRAL

  • High Contrast

  • Maximalist: stacked shapes, sticker-like food objects, playful whitespace

  • Funky sans-serifs, warped serif fonts, 3D distortions, grid-aligned titles

I explored multiple visual directions before landing on a picnic theme — a natural fit for summer, food, and community. Inspired by the nostalgic energy of Coney Island, I developed a visual language of checkered textures, plate-style stat cards, and playful food-inspired accents.


The theme provided a flexible visual framework that felt joyful yet clean, allowing each slide to stay on-brand while highlighting user data.

SETTLING ON A THEME - A DAY IN CONEY ISLAND

CONCEPT DEVELOPMENT

DESIGN ITERATION

Feedback from our CEO and engineer showed that emphasizing peer ranking made the recap more shareable. This led to the “Top x% Diner” framing and guided how rank data was visualized.


We refined the recap through multiple rounds of iteration — testing typography, pacing, and transitions to make each slide effortless to read and share. To ensure visual consistency across dozens of screens, I built a unified typographic and color system that handled long restaurant names and variable data gracefully, pairing playful summer tones with brand patterns for a polished, share-ready look.

REFINING MOTION, HIERARCHY AND SHAREABILITY, ACROSS ITERATION

After finalizing the visual direction, I built a fully interactive prototype in Figma to capture the intended flow, timing, and animations for the Midyear Snack. Working closely with our CEO and software engineer, I validated what was feasible on both the frontend (animations, layout responsiveness, asset optimization) and backend (data retrieval, dynamic slide generation, and scalability for all users).


I prepared developer-ready files with organized layers, named components, and clear documentation to minimize ambiguity. All assets — including background patterns, typography specifications, and brand imagery — were exported in optimized formats for fast load times. Throughout the build, I remained in close collaboration with engineering, providing quick feedback on in-progress staging builds and making adjustments to ensure the final implementation matched the intended design.

IMPLEMENT AND HANDOFF

FROM PICNIC SPREAD TO USER FEED

OUTCOMES AND TAKEAWAYS

WHAT WE SERVED & WHAT WE LEARNED

Onboarding

@ Frich

Outcomes

Reached

Drove

Increased share rate by

validating improvements

in layout clarity

In First 2 weeks of launch

In First 2 weeks of launch

1.5 Million + Unique Views

User Converstions

53% MoM increase in engagement

40% compared to the previous year’s recap

Boosted non-Beli

Established a reusable design system for future recap experiences

Praised internally for strong cross-team collaboration and execution speed across design, engineering, and leadership.

through shareable recap links.

Reinforced that small interaction details—timing, motion, hierarchy—can define whether a feature feels celebratory or

forgettable.

Designing for shareability means balancing personal aesthetics with scalable systems, where visuals should feel unique to

each user.

Onboarding

@ Frich

Takeaways

Learned how to prototype for feasibility, bridging front-end animations and backend data to ensure design intent matched

real implementation.

© Renee Saw

Contact

Resume

Designing

@ Beli